4/16/2024 0 Comments Live2d templateThe hair will be divided into three sections: bangs, sides, and back. The illustrations are roughly divided into three categories: hair, face, and body, but from there they are further subdivided. In that case, please right-click and save the link. Note: Please be sure to read the Free Material License Agreement before downloading the data used in the video. Please prepare the illustration you want to process, or download the data used in the video from here. It is possible to move an illustration in Live2D without separating the parts, but if you want to move the character in an attractive way, you need to separate the minimum number of necessary parts.įirst, prepare materials for processing illustrations. The illustration moved by Live2D looks like a single illustration when it is still, but in reality it is divided into parts such as hair, eyebrows, eyelashes, and ears.īy separating the parts, the character can be made to move, for example, to shake its hair or blink. ![]() The processing of your illustrations will make or break your model, so learn all about it here! Illustration Processing Processing an illustration is the first step in moving an illustration in Live2D. Note: Some browsers may not allow you to download the file even if you click the link. The completed sample model of “Hiyori Momose” appearing in the video => Click here to download The import PSD created in the video can be downloaded here. Please refer to the manual website for more details.Live2D Cubism Basic Tutorial 1: Illustration Processing When a parameter is moved on the timeline, keys are struck, and when played back, the model moves as the keys are struck. When the model is loaded, a timeline is created. ![]() Press the Animation button in the upper left corner of the screen to switch to the Animation Workspace.Īfter switching, create a new animation file and drag and drop the created model file onto the timeline palette to load it. To create an animation, switch to the Animation Workspace. Create Animation Switch to Animation Workspace You can create a warp deformer or a rotation deformer by using the menu item or. If you want to deform the ArtMesh inside, use the “warp deformer,” and if you want to rotate, use the “rotation deformer.” How to create deformers Deformers can be placed within deformers to create a hierarchy. “Deformers” are useful when you want to add multiple movements to a single ArtMesh, or when you want to move them all together. Live2D has a container called a “deformer” that can hold an ArtMesh, which can also be parameterized. Deforming the ArtMesh with the parameter keys (points that exist on the parameter) will memorize the shape and add movement. After it turns gray and becomes selected, press or at the top of the Parameter palette. With the ArtMesh selected, click on the parameter to which you want to add motion. Parameters can be used to add movement to the ArtMesh. Find the right mesh-mapping balance for the character’s movement. The finer the mesh, the finer the shape can be adjusted, but the finer the mesh, the more vertices there are, making adjustment more difficult. If you want to deform the image finely, make the mesh finer as well. If the mesh is roughly divided, only a rough deformation can be added. ![]() Objects can also be deformed by editing the mesh vertices that are divided into ArtMeshes. By deforming the box, the ArtMesh can also be deformed. When the ArtMesh is selected, a red bounding box appears. Basics of Live2D Cubism with Simple Diagrams Video Review ArtMesh ArtMesh descriptionĪn illustration placed on a canvas is called an “ArtMesh.” The ArtMesh is assigned a mesh when it is loaded into the Editor.
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